This script is protected by escrow
Note: Tablet is included in the package
Preview: Video
Docs: Documentation
Dependacies:
- ESX / QB/ QBX
- ox_lib
Central Dashboard
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Modern and intuitive interface accessible via in‑game tablet/phone
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Overview of the player’s boosting progress
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Quick stats: contracts completed, success rate, current ranking
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Direct access to all system functionalities
Contracts with Friends
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Ability to start contracts in a group
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Invitation system for friends or crew members
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Automatic synchronization of objectives and rewards
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Difficulty scaling according to the number of participants
Contract Queue with Advanced Algorithm
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Dynamic queue for receiving contracts
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Intelligent algorithm that considers:
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Player level
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Boosting reputation
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Success/failure rate
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Recent activity
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Balancing to prevent repetition of contracts
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Priority given to more active and reliable players
VIN Scratch
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VIN removal/scratching system after completing the contract
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Interactive process with variable duration
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Dynamic risk (police, failures, alerts)
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Requires specific tools
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Possibility of failure and losing the vehicle
Contract Marketplace
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Open market for buying and selling contracts
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Prices set by players or the system
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Configurable transaction fees
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Filters by vehicle class, difficulty, and reward
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Exploit prevention and duplicate contract protection
Recent Activity
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Detailed history of recently completed contracts
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Information displayed:
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Contract type
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Vehicle
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Result (success/failure)
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Reward obtained
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Date and time
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Useful for tracking progress and roleplay purposes
Leaderboard
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Global and weekly ranking of boosters
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Ranking criteria:
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Contracts completed
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Average difficulty
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Total earnings
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Success rate
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Separate leaderboards (solo / group)
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Encourages competition and continuous progression